It’s a tremendous leap forward in terms of realistic rendering, with full-fledged global illumination and physically accurate calculations. The reason for BI’s diminished spot light? CyclesĪs of 2011 Blender has a new-fangled, cutting-edge renderer called Cycles. And depending on when you discovered Blender, you may have never used it before. But you likely haven’t heard much mention of Blender Internal, if any, in recent years. BI was forged in a time when realism could only be achieved through illusion with tricks and hacks to fake reality’s characteristics. But it suffers substantially with photo-realism. In general, it’s a very fast render engine for most of its features and it excels with non-photo-realistic (NPR) rendering. It’s a hodge-podge of new(ish) and old render technology crammed together that includes ray-tracing, subsurface scattering, glossy reflections, and even a primitive global illumination feature.
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